Date: December 10, 2024, 9:00-16:00 (CET)
The workshop is run in hybrid settings meaning that the participants collaborate online and/or onsite. The Zoom video conferencing platform will be used to facilitate the activities. For Zoom support, see https://support.zoom.com.
Location:
– Onsite at the participating universities (information about location etc. will be provided by the local organisers)
– Online: https://mau-se.zoom.us/j/62200249645
(the space opens at 8.30 CET for visuals and sound checking)
PART 1: Morning session
9.00 Introduction to the workshop: learning outcomes, program, participants
9.15 Lecture: Introduction to more-than-human perspectives:
– How might I work as a designer (or any other occupation) with more-than-human perspectives, and why should I do it?
9.45 Introduction to a more-than-human-centred design method
Participants are divided into groups and set off to breakout rooms for group work
10.45 Presentations and reflections in a plenary session
11.00 Short break to set up for the panel
11.10 Panel: How do I work with more-than-human perspectives – why?
A panel of more-than-human-centred practitioners from different fields:
Heidi Biggs, Georgia Institute of Technology School of Interactive Computing; Atlanta (USA)
Anton Poikolainen Rosén, Department of Computer Science, Stockholm University, Stockholm University (SE)
Paul Coulton, Lancaster Institute for the Contemporary Arts, Lancaster University (UK)
Questions from the audience.
12.00-13.00 Lunch break
PART II: Afternoon session
13.00 Introduction to the second part of the workshop
Lecture: More-than-human design processes and methods
Workshop activity: Sketch a design process involving more-than-human actors
13.45 Group work in breakout rooms
14.30 Cross group discussions
15.00 All participants gather in a plenary session for final discussions and conclusions of the workshop
16.00 The workshop ends