Date: December 10, 2024, 9:00-16:00 (CET)
Location: online and onsite at the participating universities
The workshop is run in hybrid settings meaning that the participants collaborate online and/or onsite. A video conference platform will be used to facilitate the activities.
Detailed workshop information, link to the video conference space etc., will be shared with all registered participants the week before the workshop.
PART 1: Morning session
9.00 Introduction to the workshop: aim, program, the participants, resources available etc.
9.15 Lecture: Introduction to more-than-human perspectives:
– How might I work as a designer (or any other occupation) with more-than-human perspectives, and why should I do it?
9.45 Introduction to a more-than-human-centred design method
Students are divided into groups and set off to breakout rooms for group work
10.45 Presentations and reflections in a plenary session
11.00 Short break to set up for the panel
11.10 Panel: How do I work with more-than-human perspectives – why?
A panel of more-than-human-centred practitioners from different fields:
Heidi Biggs, Georgia Institute of Technology School of Interactive Computing; Atlanta (USA)
Anton Poikolainen Rosén, Department of Computer Science, Stockholm University, Stockholm University (SE)
Paul Coulton, Lancaster Institute for the Contemporary Arts, Lancaster University (UK)
Questions from the audience.
12.00-13.00 Lunch break
PART II: Afternoon session
13.00 Introduction to the second part of the workshop: aim, program, the participants, resources available etc.
Lecture: Ways of drifting with, living with, designing with
Workshop activity: Sketch a design or development process including more-than-human perspectives
13.30 Group work onsite or online
14.30 Cross group discussions online
15.00 All participants gather in a plenary session for a final discussion and conclusion of the workshop
16.00 The workshop ends